Build and Conquer economy

Official thumbnail of green silos, trucks, pines, and a skyline under DEFEND YOUR AIRSPACE.

Checked 11 October 2026. The description says to manage money, workers, population, resources, happiness, power, research, production, and city expansion. It also says a strong economy wins wars. It does not say what any of those values pay.

Saved activity beside that text: 5718 playing, 1871917 visits, 21390 favorites, 6681 upvotes, 1035 downvotes, max players 8.

Confirmed name versus unpublished number

SystemWhat the description confirmsWhat is not published
MoneyNamed as something you manage as the country grows.No income per shop, farm, or factory.
WorkersNamed beside population and production.No cap and no housing formula.
PopulationNamed as a managed value.No growth rate.
ResourcesNamed as a managed value.No full resource list in the description.
HappinessNamed as a managed value.No penalty numbers.
PowerPower plants are named buildings.No output per plant.
ResearchNamed before vehicles and missiles.No tech tree costs.
ProductionNamed, and tied to manufacturing later.No factory recipe.
City expansionThe country grows into large cities.No price for the next city size.
Fan income lineA fan wiki says a mainland point gives an instant twenty percent boost.Not in the Roblox description. Not an instruction.

How to use the table on a phone

Each system becomes its own block under 800 pixels, with the column name printed above the cell. Nothing depends on sliding a wide grid off the edge of the screen. The same rows are one table on a wide screen.

A fan page also talks about supermarkets and strip malls as the best cash buildings. The official description says shops, not a supermarket bonus. Treat the shop as a named building and leave the payout unknown. Place id 103767961452227, universe 10757247806, creator group 52990522.